DEAR SAM TRAILER
Short animation
Unreal Engine 5, Blender, Davinci Resolve
This is the first short animation I created. Used Vicon motion capture, then retargeted to Metahuman and rendered using unique painterly, cell shaded style.
I'm a 3D character animator with five years of professional experience creating hand-keyed animation in Autodesk Maya. I specialise in character acting, timing, and weight, and comfortable directing and cleanup of performance capture in Unreal Engine.
Led animation from mocap (Vicon) to final delivery, refining data and adding hand-keyed animation in Unreal Engine 5 and Blender.
Delivered high-quality, hand-keyed broadcast 3D animation from storyboards.
Animated consistent 3D character and performances across episodic and feature content.
Produced original 3D animations for the National Museum of Mongolia, Choijin Lama Museum, and Gobi Museum of Nature and History.
Animated 3D characters for nursery songs and TV series (2–10 min). Collaborated with a team of animators on client-driven projects.
3D Character animation and motion capture for AR/VR museum installations. Project Manager for an AR project for the Natural History Museum of Mongolia.
Created hand-keyed 3D character animation, focusing on performance, timing, and client specifications.
Master of Fine Arts (MFA), Screen Production
Major: Digital Filmmaking
Brisbane, QLD, Australia
March 2024 – November 2025Bachelor of Science, Graphic Design
Major: Animation
Los Angeles, CA, USA
August 2011 – May 2014Short animation
Unreal Engine 5, Blender, Davinci Resolve
This is the first short animation I created. Used Vicon motion capture, then retargeted to Metahuman and rendered using unique painterly, cell shaded style.
Demo reel 2023
Maya
Worked as an animator on selected scenes for children's animated series including Pinkfong, Jurassic Cops, Beartangs, and more.
Commercial
Maya
My first 3D animation project, where I worked on character animation for selected scenes.
Short project
Blender, Davinci Resolve
This project was created in Blender using Mixamo motion capture data as a base. The focus was on exploring Blender tools such as Dynamic Paint to create footprints in the snow.
Commercial
Maya
I worked on character animation.
Demo Reel 2022
Maya
Worked as an animator on AR, VR projects and commercials.
VP Short film
Unreal Engine, Davinci Resolve
My first virtual production project using Unreal Engine. Created environment and modified open-source asset for the African hub.